Pathways To Best Practice 9: Supporting learning, teaching and research

Area of work

Supporting learning, teaching and research of all library users.

State of maturity

Early adopters.

Explanation of area

Mobile devices can be utilised in a number of different ways to support learning, teaching and research. This may be by using mobile devices owned by learners (i.e. each with an individual device) or may be by using one (or a few) within the classroom.

Examples of ways to use mobile devices within learning, teaching and research include:

  • Using SMS voting during teaching (to get feedback or gather responses to questions and test knowledge)
  • Presenting or demonstrating content from mobile device (linked to projector)
  • Using tablet as an input for teaching and learning (linked to projector)
  • Using augmented reality to introduce learners to new material (e.g. special collections)

Examples of work in area

Library Sector Country Overview of work Links/resources
University of Brighton Higher Education UK Using PollEverywhere within information literacy teaching (students participate via SMS, Twitter, or mobile web) Using PollEverywhere in a search skills session
University of Manchester Higher Education UK Special Collections using Augmented Reality to Enhance Learning and Teaching JISC SCARLET project (see also SCARLET project blog)

Lessons learned from work so far

  • Good wireless connection is crucial in delivering effective learning/teaching.
  • Integration between technologies is essential and the ease at which this can be achieved enhances learning and teaching experience.
  • Make allowances for extra time that will be required to develop and test the content (pilot testing is always recommended when testing a new system).
  • Have a backup in case there are problems on the day with the technology.
  • Keep sessions varied to maintain interest and appeal to different audiences and different learning styles.
  • Provide guidance and support when introducing new technologies and devices.
  • Augmented Reality suits activity-based learning and is also useful to introduce new subjects.

Key contacts

Jo Lambert (MIMAS, Project SCARLET): Jo.Lambert@manchester.ac.uk

Useful links

PollEverywhere service (classroom and audience response system – input via SMS, Twitter, mobile web, or desktop web).
PollEverywhere in the classroom at Leeds City College to engage students.
Qwizdom (Classroom and Audience Response Systems – purchase handheld devices).
Special Collections using Augmented Reality to Enhance Learning and Teaching: a case study (from Project SCARLET).
SCARLET presentation – given by Jo Lambert at CILIP Mobile Technology Executive Briefing
An investigation of the use of mobile technologies to support students’ learning (from Open University).
iPad apps for business and pleasure – list of iPad apps including those of use for learning, teaching and research (from Judge Business School Information & Library Services).
Mobile learning infokit (from JISC InfoNet).
Mobile learning – possibilities for University of Portsmouth (overview of some ideas for mobile learning).
The Westminster Learning Surface – exploring the potential of touch surfaces for use in higher education as part of the everyday experience in the delivery and use of teaching and learning material.
Mobile devices in teaching and research: how do libraries support this? – Notes from workshop at JISC-funded mobile technologies in libraries: information sharing event.
Mobile resources – list of mobile friendly resources to support learning and research from St George’s, University of London.

Updated: 23 August 2012 by Jo Alcock as part of JISC m-library community support project.

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